AMD plans to elevate RDNA 4 GPUs with AI, executives reveal future vision
AMD promises higher performance Radeons featuring RDNA 4 will be available in the near future.
AMD executives, including David Wang, head of the Radeon Technologies Group, discussed the company's GPU strategy, which includes the upcoming RDNA 4 graphics architecture, in a recent interview with 4Gamer (spotted by Wccftech). AMD released its RDNA 3 graphics architecture in the fourth quarter of 2022.
AMD plans to introduce RDNA 4 graphics architecture for higher GPU performance
Following its public release in Q4 2022, AMD's RDNA 3 graphics architecture has been employed across a range of computing platforms, including desktops, laptops, and integrated graphics solutions. These include the Radeon RX 7900 for desktops, the Radeon RX 7000S/M for laptops, and the Radeon 700M series for integrated GPUs.
According to recent commentary by AMD executives, there were no explicit statements about specific features or capabilities of the upcoming RDNA 4 architecture. Instead, the executives, including David Wang and Rick Bergman, discussed their ideas about how computer graphics will evolve.
Wang acknowledged that NVIDIA has a strong emphasis on the use of AI, but AMD does not have the same strategy and believes that GPU AI accelerators are not being used effectively in the consumer market.
Following this, Wang discussed the company's GPU strategy for the future and mentioned the upcoming RDNA 4 graphics architecture. Although Wang did not reveal specific details about RDNA 4 as mentioned above, he stated that AMD's focus is on providing users with the specs they want for the best gaming experience.
While NVIDIA has emphasized the use of AI, Wang noted that AMD doesn't believe GPU AI accelerators are being used well in the consumer market. He suggested that AI acceleration could be used to make games more advanced and fun, specifically in the movement and behavior of enemy characters and NPCs.
AMD also mentioned that the next big step for graphics involves "GPU self-contained drawing" that eliminates CPU overhead from graphics tasks, which could advance the capabilities of newer DirectX 12 and Vulkan graphics APIs.